Python 3.11+
The code uses standard Python syntax and containers supported by the browser Judge. The A* Search proof does not depend on a minor Python release.
Verify in Python docs(opens in a new tab)Prioritize path states by cost-so-far plus an admissible heuristic toward the goal. Learn the algorithm's preconditions, state transition, correctness argument, Python cost model, and transfer from one focused drill to a full Interview Problem.
Recognize it when
Consider A* Search when the prompt's constraints and required operations match this shape: Prioritize path states by cost-so-far plus an admissible heuristic toward the goal.

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A* orders frontier states by f = g + h: exact cost g from the start plus estimated remaining cost h to the goal. The heuristic changes exploration order, not the path-cost definition.
An admissible heuristic never overestimates the true remaining cost. A consistent heuristic additionally obeys a triangle-like inequality, making finalized-state handling simpler.
def priority_trace(costs,heuristics):
return [[node,costs[node],heuristics[node],costs[node]+heuristics[node]] for node in sorted(costs,key=lambda node:(costs[node]+heuristics[node],node))]Implement priority_trace(costs,heuristics). Return [node,g,h,f] sorted by f then node for matching dictionaries.
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Store best known g separately from heap priorities. If a cheaper path reaches a state, update it and push a new entry; skip stale entries whose g no longer matches.
import heapq
def grid_a_star(grid,start,goal):
rows,cols=len(grid),len(grid[0]);cost={tuple(start):0};heap=[(abs(start[0]-goal[0])+abs(start[1]-goal[1]),0,tuple(start))]
while heap:
_,current,node=heapq.heappop(heap)
if current!=cost[node]:continue
if node==tuple(goal):return current
for dr,dc in ((1,0),(-1,0),(0,1),(0,-1)):
neighbor=(node[0]+dr,node[1]+dc)
if 0<=neighbor[0]<rows and 0<=neighbor[1]<cols and grid[neighbor[0]][neighbor[1]]==0:
candidate=current+1
if candidate<cost.get(neighbor,float("inf")):
cost[neighbor]=candidate;heuristic=abs(neighbor[0]-goal[0])+abs(neighbor[1]-goal[1]);heapq.heappush(heap,(candidate+heuristic,candidate,neighbor))
return -1Implement grid_a_star(grid,start,goal). Zero cells are open, one cells blocked; return shortest orthogonal step count or -1 using Manhattan heuristic.
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Choose A* when a meaningful admissible heuristic guides a single-pair search. Choose Dijkstra when no useful heuristic exists or distances to many targets are needed. With h = 0, A* is Dijkstra.
Say: “g is known cost, h is a lower bound on remaining cost, so f prioritizes promising states without excluding an optimal path.” State admissibility or consistency, stale entries, unreachable output, and heuristic cost.
Python 3.11+
The code uses standard Python syntax and containers supported by the browser Judge. The A* Search proof does not depend on a minor Python release.
Verify in Python docs(opens in a new tab)Interview bounds depend on the stated representation, input model, and real Python operations.
| Operation | Average | Worst | Interview note |
|---|---|---|---|
| A* Search complete workflow | O(RC log(RC)) | O(RC log(RC)) | Use a min-heap ordered by g+h, Manhattan h, and a separate best-known g-score map. |
O(RC) for the focused Navigate a Grid with A* implementation.
These are the mistakes most likely to survive a happy-path example and fail a boundary case.
Verify algorithm preconditions such as sorted input, nonnegative weights, acyclicity, or admissible heuristics before applying it.
Prevent it: State and verify this precondition before coding: Edge direction and weight constraints match the relaxation and finalization rules of the chosen method.
Avoid
def astar_path_length(grid, start, goal):
passUse instead
def astar_path_length(grid, start, goal):
import heapq
rows, cols = len(grid), len(grid[0])
start, goal = tuple(start), tuple(goal)
def heuristic(cell):
return abs(cell[0] - goal[0]) + abs(cell[1] - goal[1])
distance = {start: 0}
frontier = [(heuristic(start), 0, start)]
while frontier:
_, cost, cell = heapq.heappop(frontier)
if cost != distance[cell]:
continue
if cell == goal:
return cost
row, col = cell
for neighbor in ((row+1,col),(row-1,col),(row,col+1),(row,col-1)):
r, c = neighbor
if 0 <= r < rows and 0 <= c < cols and grid[r][c] == 0 and cost + 1 < distance.get(neighbor, float('inf')):
distance[neighbor] = cost + 1
heapq.heappush(frontier, (cost + 1 + heuristic(neighbor), cost + 1, neighbor))
return -1Where you will hit this: Navigate a Grid with A*(opens in a new tab)
Returns Manhattan distance even when walls require a detour.
Prevent it: Preserve this proof obligation: Every recorded distance is a valid path cost, and the method eventually considers every path that could improve it.
Avoid
def astar_path_length(grid,start,goal):
return abs(start[0]-goal[0])+abs(start[1]-goal[1])Use instead
def astar_path_length(grid, start, goal):
import heapq
rows, cols = len(grid), len(grid[0])
start, goal = tuple(start), tuple(goal)
def heuristic(cell):
return abs(cell[0] - goal[0]) + abs(cell[1] - goal[1])
distance = {start: 0}
frontier = [(heuristic(start), 0, start)]
while frontier:
_, cost, cell = heapq.heappop(frontier)
if cost != distance[cell]:
continue
if cell == goal:
return cost
row, col = cell
for neighbor in ((row+1,col),(row-1,col),(row,col+1),(row,col-1)):
r, c = neighbor
if 0 <= r < rows and 0 <= c < cols and grid[r][c] == 0 and cost + 1 < distance.get(neighbor, float('inf')):
distance[neighbor] = cost + 1
heapq.heappush(frontier, (cost + 1 + heuristic(neighbor), cost + 1, neighbor))
return -1Where you will hit this: Navigate a Grid with A*(opens in a new tab)
Include visited state, boundary cases, recursion depth, and hidden copying costs in correctness and complexity analysis.
Prevent it: Count every sort, slice, copy, membership check, heap update, and recursive frame before claiming O(RC log(RC)).
Avoid
def astar_path_length(grid,start,goal):
return abs(start[0]-goal[0])+abs(start[1]-goal[1])Use instead
def astar_path_length(grid, start, goal):
import heapq
rows, cols = len(grid), len(grid[0])
start, goal = tuple(start), tuple(goal)
def heuristic(cell):
return abs(cell[0] - goal[0]) + abs(cell[1] - goal[1])
distance = {start: 0}
frontier = [(heuristic(start), 0, start)]
while frontier:
_, cost, cell = heapq.heappop(frontier)
if cost != distance[cell]:
continue
if cell == goal:
return cost
row, col = cell
for neighbor in ((row+1,col),(row-1,col),(row,col+1),(row,col-1)):
r, c = neighbor
if 0 <= r < rows and 0 <= c < cols and grid[r][c] == 0 and cost + 1 < distance.get(neighbor, float('inf')):
distance[neighbor] = cost + 1
heapq.heappush(frontier, (cost + 1 + heuristic(neighbor), cost + 1, neighbor))
return -1Where you will hit this: Lowest Common Ancestor in a BST(opens in a new tab)
Official Python documentation supports language behavior. Canonical problem pages provide additional practice context.
python-docs · checked 2026-07-27